At first it seems like the game is a dungeon-based zelda-like game, with a pretty boring plot to drive it. The game basically tries to be Hollow Knight and Zelda at the same time, and this resulted in having a really bad, uninteresting, kind of funny (because of how bad it is) story. Tl dr- gameplay is mediocre at most, and the game is badly designed. ![]() Bad game design is generally a recurring issue in the game- the bosses are pretty bad, some enemies are designed horribly in the sense that they are just there to annoy you and take away from the game, most of the areas are extremely repetitive etc. A similar problem occurs in normal gameplay with checkpoints, which are spaced really badly throughout the world. The platforming sections (void levels) are ok, with the exception that some of their designs are downright bad, and the fact that whenever you take damage you return to the beginning. The controls feel slippery and inconsistent, and also quite unoriginal. In terms of movement, the gameplay is very uncomfortable. The game itself is in my opinion below average. Either way I will be looking forward to anymore content released in the world of blue fire should Robi Studios decide to revisit this true work of art. Or maybe I just hate how over populated our world is and these games provide a tranquil escape. Maybe I’m a **** for once thriving now desolate magnificent kingdoms to explore. And don’t even get me started on the atmosphere. It’s very possible to find the most powerful swords before the final boss so exploration is encouraged. All equipment is pre-staged and it’s up to you to discover and claim for yourself. You will collect swords and cloaks faster and in such a large quantity that you won’t even have time to try out you’re new gear before you’re given a new/awesome set that will taunt you from the inventory screen. I can’t stress the level of content and passion present here. But that challenge reaps its weight in rewards if you persevere. They are the games we grew up with in the late 90s/early 2000s. ![]() Games like these are why I never sleep on indie titles anymore. The value you get for the price of this game makes the AAA studios look like they’re digging their games out of a dumpster. No reading tutorials or dialogue for hours on end just to get a hang of things. The simple yet deep controls and strategies in this game harken back to Zelda gameplay. ![]() Robi Studios knocked this one out of the park. The last one I put this much time into was Hollow Knight and I gave that one a 10 out of 10 too. I rarely ever complete games on this level. That’s how much I enjoyed playing this game. Got every health upgrade, every cloak, every sword, every spirit, and every spirit slot, and finished every quest before I even attempted the final boss.
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